I’ve come up with a concept! I’m calling it the meta indie development blog.
Let me explain.
In 2012, I was working on a more elaborate project while living in Ottawa. When I had the opportunity to join Execution Labs, I put this project on hold. A year later, we unfortunately decided to end the project we started at XL for various (good) reasons. Now that I’m able to work on this first project again, I plan on finishing it.
As you probably know from reading some of my other posts, indie project that want to succeed need to do a fair bit of marketing.
Lots of indie marketing articles will say that you need to talk about your game, along with your “developer story”. This is the type of information that an indie developer will typically write on it’s website or it’s development blog.
What most readers of the website don’t see is the sheer amount of behind-the-scenes work that is required to make the whole project work. From setting up the website itself, to building mailing lists of journalists. And most potential customers are not interested by this type of information.
However, other indies are likely to be interested in this type of information. This is where my meta development blog idea started.
So, the main subject of this series of blog posts will the (boring or not) tasks that I do in order to make things happen on all the aspects of development. Especially the ones that are not meant for a larger public.
So, it’s not meta!
OK, it won’t actually a meta blog, since I’m not blogging about blogging or whatever. I do think however, that the name meta blog has a nice ring to it, so I’ll still call it this way 😛